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- AMOS
- ====
-
- Copyright 1990 Mandarin/Jawx
-
- Written by Francois Lionet
-
- with annoying suggestions
- from the development team(who consist of):
-
- PETER HICKMAN
- AARON FOTHERGILL
- ADAM FOTHERGILL
- STEPHEN HILL
- RICHARD VANNER
- CHRIS PAYNE
- AND LOTS OF OTHERS
-
- Ok, that's the main credits over now read the important bits:-
-
- ABOUT THE DEMO
- ==============
-
- You can run this demo on most Amiga systems, but if you only have
- 500k the music will only play for a short time and you miss out
- on the background for the hotdog demo.
-
- The demo is semi-interactive so if you follow the on-screen
- instructions you will be able to play with some of the BIG (and
- I mean BIG!) BOB`s that appear.
-
- If you press <CONTROL> + <C> during the demo you will stop the
- program running. This will give you the opportunity to see how the
- editor works. You can jump to the editor by pressing <ESC> - this
- is also how you can jump to direct mode.
-
- Direct Mode allows you to play with any of the commands you can
- see in the demo listing, LOAD IFF, BOB, SPRITE, MUSIC and load`s
- of others - please feel free to experiment and have fun.
-
- ABOUT THE AUTHORS
- =================
- The AMOS system has been created by Francois Lionet, the genius
- behind the best-selling Atari ST package STOS.
- The demo was masterminded by Richard Vanner and Chris Payne and
- was implimented by me (Peter Hickman) who now knows AMOS better
- than just about anybody!!! (Sorry about the terrible grammar but
- it`s my demo so I`m allowed to give myself plugs like that!!!)
- The really great music was composed and written by Allister
- Brimble using the Game Music Creator (GMC).
- If anybody out there would like some music composed for some
- commercial software contact Richard Vanner at Mandarin Software
- and he will put you in touch with Allister.
- I am a journalist and enjoy writing educational software, so if
- anybody wants to Start an AMOS column or needs some educational
- software converting get in touch with me (through Mandarin) or
- you can find my address in New Atari User magazine (at the end
- of my STOS column!).
-
- ABOUT AMOS
- ==========
- AMOS is nearly complete, with only the very basic routines
- waiting to be implimented. The menu system used by AMOS is
- mind blowing, it is very similar to the Apple Macintosh only
- better. Up to eight sub-menus can be nested under any single
- menu option giving access to VERY large numbers of menus.
- Some other fab commands are those that alter the contents of
- the COPPER chip - this allows anybody to create those wavy
- multicoloured demo's that seems to be popular on the Amiga.
- The disk commands are all built into AMOS so you don't have to
- open any external libraries (as in some other langauges), the
- same goes for file selectors and window functions, they are all
- very fast and very easy to use.
- Screen copying is achieved by directly accessing the Blitter
- so it is fast enough to draw a block on a screen in real time
- with the mouse (ie much faster than deluxe paint III).
- AMOS allows ANY type of IFF screen to be loaded (as long as you
- have enough memory), it does this with a super fast routine so
- there is only a small delay during loading.
- BOB's and SPRITE's can be created with the sprite editor or
- they can be cut out of any screen, their size is limited only
- by the amount of free memory, of course once cut out the
- BOB's/SPRITE's can then be saved using a single command.
-
- MORE ABOUT AMOS
- ===============
- AMOS will be released in May at a retail price of forty nine
- pounds and ninty five pence (I cannot get this stupid word
- processor to do a pound sign!!). It will include the basic
- interpretor, a really thick manual detailing every command in
- incredible detail (which is being written by best selling
- technical author Stephen Hill), a set of example games written
- by Francois Lionet, Me, Aaron and Adam Fothergill and Stephen
- Hill, A load of really useful accessories that can be resident
- along with any of your own programs, an advanced sprite editor,
- an advanced music editor, another big manual detailing the
- accessories. AMOS will also include lots of little demos
- showing you how to get the most out of it. This big demo will
- be chopped up and annotated to a very high degree so that each
- section will be very easy to understand and lots of new bits
- will be added so that anyone will be able to amaze people
- with the things that only AMOS makes possible.
-
- SUGGESTIONS
- ===========
- If there is a particular accessory or game you would like to
- see in AMOS please write or phone Mandarin, they would love to
- here from you and will pass your suggestions onto Francois
- Lionet and the rest of the development team.
-
- I look forward to hearing from you, have fun with the demo.
-
- Peter Hickman
- -------------
-
- Write to:
-
- MANDARIN SOFTWARE
- EUROPA HOUSE
- ADLINGTON PARK
- ADLINGTON
- MACCLESFIELD
- SK10 4NP
-
- P.S. If there are any spelling mistakes or bugs in this demo
- I will apologise now, I am afraid that even though AMOS is
- really fantastic it cannot stop my brain from breaking down
- after a hard night of programming.
-
- P.P.S. Francois is going to hate me for saying this but AMOS
- really is brill, in my ten years of computing it has to be
- the best (and most user friendly) language I have ever used.
- Please pass this demo onto your friends so they can see the
- power that AMOS gives to the ordinary Amiga user.
-